The gaming industry is evolving rapidly. Every producer wants to involve as many users as possible and offers realistic graphics, new opportunities, and tasks to take advantage of the explosive growth in gaming interfaces made possible by the Internet and smartphones. Producers are also increasing revenue by switching from one-time, pay-to-play models to dynamic gaming experiences based on regular small payments by gamers for new features.
Today’s Viz looks at the bottom lines of game producers based on revenue figures published by Newzoo.com. In general, the size of the gaming market increased by 17 percent* from 2016 to 2017, led by Uzbekistan with 100 percent growth year on year. Only five countries in the top 100—Brazil, Cuba, the Dominican Republic, Nigeria, and (US territory of) Puerto Rico—experienced a decline in gaming revenue. In addition, according to Newzoo:
* Calculation based on top 100 countries by game revenues.